Looks like when originally written the descriptions for several methods were copy+pasted and then not updated. Mind-controlled soldiers are authorized to nuke everything in their path If below tile do not have floor whole test would be `false`Īnd this could make GravLift floor above consider not hit. Merge pull request #1412 from Yankes/fix-grav-liftįix possible bug when tile below GravLift was void In very big screen-sizes cache can be near 1GiB. * The crash bug associated with clicking both mouse buttons has now been fixed.Add option to avoid cache for drawing globe * A rare bug occurred which could kill live aliens on return to base. * The Leviathon troop deployment bug has been fixed. Whereas before you needed ion accelerators, magnetic navigation and a lobsterman navigator to be allowed to research magnetic ion armor you now need to research ion armor, magnetic navigation and ion accelerators. * One branch of the research tree has been modified. However you still need to have researched a Deep One corpse. * You now do not require a Deep One corpse in your inventory to research aqua-plastics. * All craft automatically reload when you buy new ammunition. * There were rare problems with panicked soldiers dropping weapons in 'mid-water' - this has now been fixed. * The 'funding' bug has been fixed so that there are no discrepancies in the X-COM accounts at the end of each month. * Proximity grenades now retain their prime from a reload on a tactical game. * Alien molecular control defense stats have been modified. * Equipment left in the X-COM craft on linked missions is now returned to base if you succeed in the second half of the linked mission. This also had the effect of removing the bug that allowed for the research of Magnetic Ion Armor without first doing Ion Armor It removed the Lobsterman Navigator requirement for researching Magnetic Navigation by making in available for research as soon as you recover one. Fixes the infamous Groundhog Day Bug.Ĭhanged the research tree drastically.
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